USB XBox 360 controller
Forums:
I have a USB XBox 360 controller Im following your guide on Joyborg. When I run jstest /dev/input/js0 I get :
Driver version is 2.1.0.
Joystick (Microsoft X-Box 360 pad) has 8 axes (X, Y, Z, Rx, Ry, Rz, Hat0X, Hat0Y)
and 11 buttons (BtnX, BtnY, BtnTL, BtnTR, BtnTR2, BtnSelect, BtnThumbL, BtnThumbR, ?, ?, ?).
Testing ... (interrupt to exit)
Then the list of buttons / axes
When I press buttons / move sticks the numbers on the screen change and scroll. So I know its recongised and working.
Do I need to modify the JoyBorg.py script axis numbers, or are all XBox 360 controllers recognised the same by the driver and my controller should just work with the script by default ?
I ask because when I move a stick and try to see which numbers change on the screen, it seems extremely sensitive so Im having trouble working out which stick is which axis. The buttons are easy.
Is there an ccepted axis numbersing scheme for XBox360 controllers ? Do I need to change the JoyBorg.py file at all ?
Thank u.
piborg
Thu, 09/17/2015 - 18:41
Permalink
Xbox 360 button numbers
You will probably need to change the
axisLeftRight
value to4
as the axis numbers are slightly different for the Xbox controller from memory.This is the line that need to be changed:
For reference I think these are the index numbers for the Xbox 360 controller:
0
---
1
---
---
8
3
---
4
---
---
9
---
0
---
1
---
2
---
3
2
---
---
4
5
---
---
5
---
6
---
7
The D-Pad uses the hat functionality instead of behaving like buttons, so it requires slightly different code.